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dc.contributor.author Bicho, Alessandro de Lima
dc.contributor.author Rodrigues, Rafael Araújo
dc.contributor.author Musse, Soraia Raupp
dc.contributor.author Jung, Cláudio Rosito
dc.contributor.author Paravisi, Marcelo
dc.contributor.author Magalhães, Léo Pini
dc.date.accessioned 2014-11-30T01:38:23Z
dc.date.available 2014-11-30T01:38:23Z
dc.date.issued 2012
dc.identifier.citation BICHO, Alessandro de Lima et al. Simulating crowds based on a space colonization algorithm. Computers & Graphics, v. 36, p. 70-79, 2012. Disponível em: <http://ac.els-cdn.com/S0097849311001713/1-s2.0-S0097849311001713-main.pdf?_tid=2780ae5e-69d3-11e4-9e34-00000aab0f26&acdnat=1415731815_30085e959a52efeae51b41b6da6f8c68>. Acesso em: 11 nov. 2014 pt_BR
dc.identifier.issn 0097-8493
dc.identifier.uri http://repositorio.furg.br/handle/1/4684
dc.description.abstract This paper presents a method for crowd simulation based on a biologically motivated space colonization algorithm. This algorithm was originally introduced to model leaf venation patterns and the branching architecture of trees. It operates by simulating the competition for space between growing veins or branches. Adapted to crowd modeling, the space colonization algorithm focuses on the competition for space among moving agents. Several behaviors observed in real crowds, including collision avoidance, relationship of crowd density and speed of agents, and the formation of lanes in which people follow each other, are emergent properties of the algorithm. The proposed crowd modeling method is free-of-collision, simple to implement, robust, computationally efficient, and suited to the interactive control of simulated crowds. pt_BR
dc.language.iso eng pt_BR
dc.rights restrict access pt_BR
dc.subject Crowd simulation pt_BR
dc.subject Virtual humans pt_BR
dc.subject Space colonization pt_BR
dc.subject Leaf venation pt_BR
dc.subject Tree development pt_BR
dc.title Simulating crowds based on a space colonization algorithm pt_BR
dc.type article pt_BR
dc.identifier.doi 10.1016/j.cag.2011.12.004 pt_BR


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