dc.contributor.author |
Madsen, Carlos Alberto Barros Cruz Westhead |
|
dc.contributor.author |
Adamatti, Diana Francisca |
|
dc.date.accessioned |
2015-02-20T17:09:09Z |
|
dc.date.available |
2015-02-20T17:09:09Z |
|
dc.date.issued |
2013 |
|
dc.identifier.citation |
MADSEN, Carlos Alberto Barros Cruz Westhead; ADAMATTI, Diana Francisca. Using Artificial Neural Networks in NPC Decision-Making Process. INTERNATIONAL JOURNAL OF COMPUTER AND INFORMTATION TECHNOLOGY, v. 2, n. 6, p. 1009-1013, Nov., 2013. Disponível em: <http://www.ijcit.com/archives/volume2/issue6/Paper020601.pdf>. Acesso em: 20 fev. 2015. |
pt_BR |
dc.identifier.issn |
2279–0764 |
|
dc.identifier.uri |
http://repositorio.furg.br/handle/1/4749 |
|
dc.description.abstract |
The present paper presents the use of ANN (Artifical Neural Networks) in NPC (Non-Player Character) decisionmaking process in RPG (Role-Playing Games) electronic games. It mainly focus on the making of decision of attacking or not a certain opponent by analyzing the NPC and its opponent internal state. |
pt_BR |
dc.language.iso |
eng |
pt_BR |
dc.rights |
open access |
pt_BR |
dc.subject |
Games |
pt_BR |
dc.subject |
Artifical neural networks |
pt_BR |
dc.subject |
Decision-making process |
pt_BR |
dc.subject |
NPC |
pt_BR |
dc.title |
Using Artificial Neural Networks in NPC Decision-Making Process |
pt_BR |
dc.type |
article |
pt_BR |