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dc.contributor.author Madsen, Carlos Alberto Barros Cruz Westhead
dc.contributor.author Adamatti, Diana Francisca
dc.date.accessioned 2015-02-20T17:09:09Z
dc.date.available 2015-02-20T17:09:09Z
dc.date.issued 2013
dc.identifier.citation MADSEN, Carlos Alberto Barros Cruz Westhead; ADAMATTI, Diana Francisca. Using Artificial Neural Networks in NPC Decision-Making Process. INTERNATIONAL JOURNAL OF COMPUTER AND INFORMTATION TECHNOLOGY, v. 2, n. 6, p. 1009-1013, Nov., 2013. Disponível em: <http://www.ijcit.com/archives/volume2/issue6/Paper020601.pdf>. Acesso em: 20 fev. 2015. pt_BR
dc.identifier.issn 2279–0764
dc.identifier.uri http://repositorio.furg.br/handle/1/4749
dc.description.abstract The present paper presents the use of ANN (Artifical Neural Networks) in NPC (Non-Player Character) decisionmaking process in RPG (Role-Playing Games) electronic games. It mainly focus on the making of decision of attacking or not a certain opponent by analyzing the NPC and its opponent internal state. pt_BR
dc.language.iso eng pt_BR
dc.rights open access pt_BR
dc.subject Games pt_BR
dc.subject Artifical neural networks pt_BR
dc.subject Decision-making process pt_BR
dc.subject NPC pt_BR
dc.title Using Artificial Neural Networks in NPC Decision-Making Process pt_BR
dc.type article pt_BR


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